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SYSTEM

SYSTEM

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This game uses a turn-based command battle system.
The order of turns is determined by each character's speed.

At the start of each character's turn, they are able to move about freely on the field. You can choose to perform combos with your character, or attack from outside the enemy's range to keep them safe.

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The Triact system allows players to take three actions in one turn. Actions include "Attack", "Item", "Guard" and "Skill" selections. Selecting multiple of the same action compounds effects. For example, choosing "Attack, Guard, Guard" commands an attack and a strengthened guard, allowing you to strategize the potency of your skills.

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When using either "Action" or "Command", some attacks within the Triact can initiate a "Knockback", which blasts your enemies across the battlefield.
Knockbacks damage enemies, while also damaging "Field Bugs" - tiny insects lurking around the battlefield that carry negative effects. If you blast an enemy monster into another, both receive additional damage. If an enemy is knocked into an ally, she may perform the 
"Knock Blow" action, which allows her to strike the incoming foe for a devastating combo.

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Enhance your abilities to a mortifying degree with Glitch Mode. When Mai and the others step over Field Bugs or take damage, they will accumulate corruption. Once corruption surpasses a certain threshold, the character enters Glitch Mode. Glitch Mode transformation sequences are updated and easier to obtain in this haunting new chapter!

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The Flash Drive system allows characters to perform unique skills that initiate only when a certain skill combination is performed in the Triact. Each character has a variety of skills at their disposal, but some are only discoverable by performing them with the Flash Drive system. Experiment with skill combinations to complete all skill sets!

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Creatures known as Field Bugs may appear on-screen.
Coming into contact with them can harm or help your party members, as well as increase their Corruption Level.